Corrected an issue where the "Republic Fleet Datacron Master" Achievement lists the requirement as “Imperial Fleet Purple Mastery Datacron” instead of “Republic Fleet Purple Mastery Datacron”. Dark Infusion healing increased by roughly 7%. The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore. Some might be part of a mission reward, others will be a random drop from a special creature (usually a boss or a mini-boss). Increased the base healing done by Healing Scan by roughly 6%. In the meantime, Eric Musco took some time to talk us through what is coming in this round of changes as quite a bit is changing. One for All has been redesigned. :D. Meteor Brawler is a setbonus though, and OP asked for Tacticals. 06/04/2019 - Game Update 5.10.3: The Dantooine Incursion, 04/11/2019 - Game Update 5.10.2: Heralds of Victory, 02/12/2019 - Game Update 5.10.1: The Wretched Hive, 12/11/2018 - Game Update 5.10: Jedi Under Siege, 10/2/2018 - Game Update 5.9.3: Fame and Fortune, 8/7/2018 - Game Update 5.9.2: Galactic Legend, 05/03/2018 - Game Update 5.9: The Nathema Conspiracy, 3/20/2018 - Game Update 5.8: Command Authority, 1/23/2018 - Game Update 5.7: Legacy of the Creators, 11/28/2017 - Game Update 5.6: A Traitor Among the Chiss, 11/8/2017 - Game Update 5.5.1: United Forces, 10/10/2017 - Game Update 5.5: United Forces Preparation, 8/22/2017 - Game Update 5.4: Crisis on Umbara, 7/11/2017 - Game Update 5.3: Sisters of Carnage, 6/13/2017 - Game Update 5.2.2: Nar Shaddaa Summer, 04/18/2017 - Game Update 5.2: The War for Iokath, 1/23/17 - Game Update 5.1: Defend the Throne, 12/13/2016 - Game Update 5.0.1 Patch Notes, 11/29/2016 - Game Update 5.0: Knights of the Eternal Throne Early Access, 9/7/2016 - Game Update 4.7.1: Shroud of Memory, 8/9/2016 - Game Update 4.7: The Battle of Odessen, 6/28/2016 - Game Update 4.6: The GEMINI Deception, 6/1/2016 - Game Update 4.5: Mandalore’s Revenge, 5/3/2016 - Game Update 4.4: Profit and Plunder, 4/5/2016 - Game Update 4.3: Visions in the Dark, 3/8/2016 - Game Update 4.2: Disavowed Patch Notes, 2/8/2016 - Game Update 4.1: Anarchy in Paradise Patch Notes, 11/17/2015 - Game Update 4.0.2 Patch Notes, 10/20/2015 - Game Update 4.0: Knights of the Fallen Empire Early Access, 9/22/2015 - Game Update 3.3.2 Patch Notes, 8/18/2015 - Game Update 3.3.1 Patch Notes, 7/22/2015 - Game Update 3.3: Grand Togruta Celebration, 6/23/2015 - Game Update 3.2.2 Patch Notes, 5/26/2015 - Game Update 3.2.1 Patch Notes, 4/28/2015 - Game Update 3.2: Rise of the Emperor, 3/12/2015 - Game Update 3.1.1 Patch Notes, 2/12/2015 - Game Update 3.1: Conflict On Rishi, 1/13/2015 - Game Update 3.0.2 Patch Notes, 12/16/2014 - Game Update 3.0.1 Patch Notes, 12/2/2014 - Game Update 3.0: Shadow of Revan Early Access, 11/11/2014 - Game Update 2.10.3 Patch Notes, 9/9/2014 - Game Update 2.10: Forged Alliances Patch Notes, 8/19/2014 - Game Update 2.9: Galactic Strongholds Early Access, 6/10/2014 - Game Update 2.8: Spoils Of War, 2/4/2014 - Game Update 2.6: Galactic Starfighter, 12/17/2013 - Game Update 2.5.1 Patch Notes, 2.0, RotHC - Rise of the Hutt Cartel and Scum and Villainy. Players can now resummon the Assistant Companion Droid after being killed in Solo Mode Flashpoints. Reduced the base Force cost of Salvation by 15 (from 75 to 60) and the healing it deals by roughly 11%. Welcome to my 6.0 guide for Madness sorc! Press J to jump to the feed. In addition, while Shoulder Cannon loads missiles, you vent 2 heat per second. The ship in “The Task at Hand” Mission can now be seen in the cinematics. It is called “Tactical”. All Planetary Bonus Missions have been converted into Daily and Weekly Missions for the following planets: Corrected a typo in the subtitles of Andronikos Revel's Mission "Pirate's Life". Players get this ability at level 72. Fixed an issue with missing ceiling hooks in the Western Lodging area of the Alderaan Stronghold. The Endless Offensive Set Bonus tooltip has been updated: 4 piece - Now indicates that Telekinetic Blitz healing is also increased by 10%, if applicable. I had to stop wearing pants when I did dungeons on mine. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore. Improved the Huntmaster's stability when triggering a wipe event. It provides a large DPS increase so long as you maximize the amount of ticks you get per activation. Stormwatch makes it so Telekinetic Gust/Lightning Flash apply Stormwatch to its targets. 4 piece - Tactical Overdrive no longer resets the cooldown of Backstab, the critical chance increasing effect cannot occur more than once every 18 seconds (up from 10 seconds), and the critical chance it provides is 10% (down from 15%). Single Target Damage: 8/10 With 6.0, Lightning has been buffed quite extensively, and has extremely good single target damage. Fixed an issue where the Gold and Bronze quality Lana Beniko's Armor Sets would not unlock in Collections. Critically hitting with Serenity Strike resets its cooldown and grants Balancing Blade, increasing the critical chance of Serenity Strike by an additional 25% for the next 6 seconds. Disintegration critical chance bonus increased from 5% to 15%. Tactical: Stormwatch (ST), Elemental Convection (AoE) Amplifier: Force Sensitivity Alacrity. The Xoxaan’s Armor Set’s description in the Cartel Market now lists the correct armor pieces: Chestpiece, Leggings, Gloves, Belt, Bracers, and Boots. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. Stormwatch applies a very powerful sustained damage buff. Smoldering Saber's burning effect critical chance bonus increased from 5% to 10%. Force Bending  now reduces the activation time of Dark Infusion by 0.5 seconds (up from 0.25 seconds). Here is a preliminary listing of all the Tactical Items and Set Bonuses as well as a description of the new ability for Sorcerers by the Devs. Increased the base healing done by Proactive Medicine by roughly 338%. Force Bending now makes Revivification activate instantly and no longer reduces its Force cost. Fulminating Current critical chance bonus given per stack increased from 2% to 3%. Increases the critical chance of Leeching Strike by 25%. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. 6 piece - Force Armor immediately heals the target when applied. Training Dummy modulator items can now be used on the Operations Training Dummy in the Alderaan Noble Estate stronghold. The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore. For my Merc healer I love "Running Rapid Restoration". Increased the base healing done by Trauma Probe by roughly 30%. Can't remember) is so much fun. Cut Down now increases the damage of Point Blank Shot , Quick Shot and Lacerating Blast by 15% (up from 5%) and increases the damage of Blaster Whip by 10% on targets affected by your bleed effects. Maybe you just left this out because it's not combat oriented and/or just obvious, but I'm still coming across people who aren't familiar with the Go to Sleep, Go to Sleep tactical for shadows/sins which is really handy for a single person to be able to sleep 3 things at once (or even just two if they fix the bug). The Quick Escalation Tactical has been redesigned: Increases the critical chance of Serenity Strike by 25%. Swift Slash now increases the critical strike chance of Concentrated Slice and Dispatch by 15% (up from 10%). Taken in combination, the outstanding set bonus and tactical combinations gave the discipline arguably the greatest buff of any disciplines in 6.x (with the possible exception of Concealment Operative) and elevated it from bottom of the barrel to among the best burst DPS classes. The periodic damage effect applied by Dirty Shot with the Exploited Weakness Tactical has been reduced by 30%. 4 piece: The cooldown of Recklessness is reduced by 15 seconds. Pierce and Batter now increases damage done by Sucker Punch by 10% on targets affected by your Flechette Round (up from 5%). The hologram no longer shrinks and the communicator doesn’t disappear anymore when traveling to an Alliance Alert Contact. Official News. Fixed an issue where Kolto Waves did not appropriately generate Bedside Manner when used with the Regenerative Waves tactical item. The Kinetic Combat Shadow uses a combination of useful mechanic abilities, defensive abilities, and damage abilities to keep themselves and their team alive. Balance does perform much better in AoE situations though since their Slow Mercy AOE tactical is far better than Telekinetics’ Elemental Convection, however Telekinetics is still one of the b… You will … Press J to jump to the feed. Sever now increases the critical strike damage of Devastating Blast and Massacre by 15% (up from 10%). The Lightning Sorc’s abilities focus around the use of Force Lightning to do damage to their enemies, but they also have some useful defensive and mechanical abilities. All for One has been redesigned. The Overcharge Power PvP buff now lasts the intended amount of time. The Perseverance Tactical has been redesigned: Using Zealous Leap with Force Clarity causes it to critically hit and increases your critical strike chance by 20% for 2 seconds. Brutality now increases the critical strike chance of Furious Strike and Vicious Throw by 15% (up from 10%). On the step "Find the Maintenance Entrance" in the "Attack on Iziz" Mission, players can no longer engage the Iziz Royal Guards needed to complete the next step before being instructed to defeat them. Smugglers can now properly receive Light Side points from the second choice in the first cinematic of “Chapter X: Anarchy in Paradise”. Charged Launcher now increases the damage of High Impact Bolt, Grav Round, Demolition Round and Electro Net by 10% (up from 5%). The Jedi Knight mission “Holocaust” has been renamed “Impending Doom”. The Aggressive Treatment set bonus is slightly redesigned: 2 piece - Has been changed from granting 2% Alacrity to 2% Mastery. The periodic damage effect applied by Lethal Shot with the Exploited Weakness Tactical has been reduced by 30%. Severing Slash now spreads Discharge and Creeping Terror periodic effects. Level 50 players are now eligible for the Makeb Mission “Trouble in Paradise” to start the Rise of the Hutt Cartel Expansion. Edit - Whoops, I'm dumb. Now each charge of Empowered (formerly Energized) reduces the amount of Force that Telekinetic Blitz consumes by 30%, and the healing component of Telekinetic Blitz is a smart heal with a 20-meter range from the target with roughly 56% more healing. Reverberation critical hit damage bonus increased from 5% to 15%. Fixed an issue which allowed players to avoid the effects of bolster in Terror From Beyond Master Mode. Clairvoyance now increases the critical chance of Benevolence by 10% (instead of increasing bonus healing by 3%). Claws of Decay now increases the critical damage bonus of Thrash, Assassinate and Leeching Strike by 12% (up from 10%). Tactical Advantage gets an additional stack. Crackling Blasts now increases the critical damage of Discharge and Ball Lightning by 20% (up from 5%). Ataru Mastery now increases the damage dealt by Ataru Form attacks by 5% (up from 3%). 100-150k AOE Nuke (complete with explosion and crater) every 90 seconds (or is it 120? Erudite Mender has been redesigned and now increases the healing done by Rejuvenate and Renewal by 10% (instead of reducing the Force cost of Wandering Mend by 10). Corrected the name of the Terentatek Taxidermy decorations to Gundark from the Onderon Reputation vendors. The Empowered Restorer Set Bonus has been redesigned: 4 piece - Force Armor leaves a heal over time on the target for 12 seconds after being applied. Blaster bolts in PvE space missions should once again be visually correct. Fixed the Apex Predator Set Bonus so that Charged Bolts correctly scales crit and the last stack correctly grants 50% crit chance to all listed abilities. Now gives Roaming Mend one extra healing charge. Lightning is currently one of the best ranged DPS specs to play in 6.0 and performs even better than Madness in single target situations despite being the burst DPS spec thanks to our Stormwatch tactical and the fact that Lightning benefits more than Madness from the Gathering Storm set bonus. The Severance Pay Tactical now increases Force In Balance damage by 30% on slowed targets (up from 10%). Fixed an issue that caused the Plasma Emitters on the Iokath Daily Mission "Systems Offline" to be usable multiple times in a row. 4 piece - Refreshing Resurgence on a target refunds 5 Force. Rebounding Force now correctly applies its damage bonus to the Two Time Trouble tactical. Disintegration critical chance bonus increased from 5% to 15%. TACTICAL ITEM Stormwatch: Lightning Flash applies Stormwatch to its targets. 11 months ago. Welcome to my 6.0 guide for Lightning sorc! Fixed an issue where the Model BT-7 Thunderclap and Model Fury would not unlock in Collections. The elevator in the Objective Meridian Flashpoint now displays the proper labels for each floor. Press question mark to learn the rest of the keyboard shortcuts. Reduced the base Force cost of Wandering Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%. Languishing Lashes now increases the damage of Leeching Strike by 20% against enemies with less than 30% health in addition to its previous effects. Meteor Brawler is definitely my favorite tactical of 6.0. Decreased the initial portion of Resurgence healing by roughly 37%, but increased the heal over time portion of Resurgence by roughly 67%. User account menu. I have my go-to's for each class. Gushing Vein's bleeding effect critical chance bonus increased from 5% to 10%. Swtor Tartışma. 6.0 Onslaught Set Bonus/Tactical İtems/Amplifier 1 yıl 2 ay önce #1331. I'll start out with Force storm to proc Chain lightning, which procs volt rush for aoe, which in turn re procs Chain lightning, then volt rush once or twice again. Increased the base healing done by Advanced Medical Probe by roughly 6%. SITH ASSASSIN TACTICAL ITEMS The Tactical items are divided into four categories, each one has its own unique icon on the PTS vendors, which will likely be transferred over to the actual items when they drop as loot in the live 6.0 Onslaught: Global Tactical Item for all Disciplines Tactical Item for Darkness Assassin Now each charge of Energized reduces the Force Volt Rush consumes by 30%, and the healing component of Volt Rush is a smart heal with a 20-meter range from the target with roughly 56% more healing. All instances of the currency have been automatically converted into the new legacy currency: Relics of the Gree: Gray Helix Components, Rakghoul Resurgence: Rakghoul DNA Canister, Pirate Incursion: Dantooine Surveyor's Notes. Deliverance healing increased by roughly 7%. 4 piece - Static Barrier leaves a heal over time on the target for 12 seconds after being applied. Usually I save the last charge for the next round. So, what’s your favorite tactical and why? Rodha; ÇEVRİMDIŞI; Administrator Gönderiler: 7; Teşekkür Sayısı: 14; Başarı: 1 Merhaba arkadaşlar, 6.0. Combat Resurrection now properly works during the Izax encounter while on Story Mode. In 6.1.1, Madness performs ever so slightly better on the training dummy than Lightning, though in actual combat, it will often perform slightly worse since it doesn’t synergize nearly as well with the Lightning Barrier utility. Fixed the duration of the Communication Breakdown debuff in the Izax encounter of Gods From The Machine Story Mode. Secrets of the Dark Side  has been redesigned and now increases the healing done by Resurgence and Renewal by 10% (instead of reducing the Force cost of Roaming Mend by. sow. Can't remember) is so much fun. Acidic Compounds now increases Toxic Blast damage by 10% (up from 5%). A Patrol Dog enemy on Corellia that was previously invisible can now be seen again. Adjudication now increases the critical damage bonus of Double Strike, Spinning Strike and Serenity Strike by 12% (up from 10%). Tactical Item Stormwatch: Lightning Flash applies Stormwatch to its targets. An Explosive Return. 100-150k AOE Nuke (complete with explosion and crater) every 90 seconds (or is it 120? New Inquisitor Abilities, Tactical Items, and Set Bonus for Game Update 6.0 Feedback. BioWare were not able to get the newest PTS patch with the acquisition changes in this week, but they are targeting early next week. Surging Charge does an additional 30% damage. Destroyer's bleeding effect bonus damage increased from 10% to 15%. Kaliyo Djannis now has things to say to players who are not Agents when spoken to as an active Companion. Storm's Succor has been redesigned. dark_return BAŞLIK: 6.0 Onslaught Set Bonus/Tactical İtems/Amplifier . Fixed an issue where Kolto Waves did not appropriately generate Tactical Medicine when used with the Regenerative Waves tactical item. Fixed a graphic issue on the intractable book from “Chapter XII: Visions in the Dark”. Sorcerer / Sage Tactical. Mirror Class: Scoundrel - Ruffian. Decreased the initial portion of Rejuvenate healing by roughly 37%, but increased the heal over time portion of Rejuvenate by roughly 67%. Corrected a typo for the Valiant Defender's Lightsaber in the Cartel Market and Collections menus. Cut Down now increases the damage of Lethal Strike , Overload Shot and Noxious Knives by 15% (up from 5%) and increases the damage of Shiv by 10% on targets affected by your poison effects. 3 Inquisitor Set Bonuses. Felix Iresso will no longer do an uncanny Zenith impression when healing players. Reverberating Force critical hit damage bonus increased from 5% to 15%. Increased the base healing done by Preventative Medicine by roughly 338%. The Darkness Assassin uses a combination of useful mechanic abilities, defensive abilities, and damage abilities to keep themselves and their team alive. (4) Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon, and Toxic Scan. Many additional objectives have been added to each Personal Conquest, offering more ways to achieve Personal Conquest goals on more characters. Improved the accuracy of Red's Acidic Jet relative to the VFX (slightly increased forgiveness for players who might've been clipped before). The Tactician set bonus has been rebalanced: 4 piece - Hot Streak no longer resets the cooldown of Back Blast, the critical chance increasing effect cannot occur more than once every 18 seconds (up from 10 seconds), and the critical chance it provides is 10% (down from 15%). All Tacticals … 6 piece mystic with 7th as an amp. sorcerer. Balancing Blade stacks up to 3 times and is removed after Serenity Strike deals damage at 3 stacks. Troopers are now using the right weapons in the cinematics of “Terror in the Flesh” Mission. Note: This is all subject to change. Cut to Pieces just due to how happy it makes all of my friends who play Juggs. Saber Storm now increases the critical strike damage of Clashing Blast and Blade Rush by 15% (up from 10%). I love it. The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites, and the Star Wars: The Old Republic privacy policy does not apply to their information collection practices. The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore. Increased the base healing done by Kolto Shell by roughly 30%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance of Leeching Strike by an additional 25% for the next 6 seconds. Corrected a typo in the Leviathan’s Hide Tactical description. Gaining a Tactical Advantage increases your Critical Chance by 15% for 10 seconds. Operative - Lethality. Meteor Brawler with Superheated Fuel tactical. Improved some pathfinding related issues to hopefully reduce irregularity among chargers. Using Obliterate with Furious Power causes it to critically hit and increases your critical strike chance by 20% for 2 seconds. Tracking is correctly displayed for every “Explorer of ” Achievement. Yes please, New comments cannot be posted and votes cannot be cast. Changed the way combat persistence is handled to hopefully reduce the frequency of unexpected fight reset events. Swapping targets or applying Stormwatch to a target that is close to dying is a massive DPS loss and should never be done. Such parses now more closely simulate the damage done against a real Operation boss. Prevailing Strikes now increases the damage of Clairvoyant Strike and Vaulting Slash by 20% in addition to its previous effects. Tactical Items Guide in SWTOR Tactical items are a new type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. Whenever you activate Force Potency you gain Reckless Critical, making your next Shadow Strike, Spinning Strike or Serenity Strike critically hit. Fixed an issue where players lost Conquest points if they logged out when no other guild members were online. Madness also has a shorter max range (30m vs 35m), its mobility is weaker thanks to Force Lightning channels, and isn’t as strong defensively since it provides self-healing in… The following event currencies have been converted to Legacy currencies. Lightning is rather easy to get into, but still requires thorough class and game knowledge to excel. The brightness of the Banners in the Odessen War Room has been reduced for players that rejoined their respective Factions during the Onslaught expansion’s story. 4 piece: Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. Resplendence no longer affects Salvation. 8 months ago. tactical. 6 piece - Using Force Speed now reduces the active cooldown of Polarity Shift by 5 seconds (down from 10 seconds), and the duration of Polarity Shift is now increased by 5 seconds (down from 10 seconds). 6 piece - Healing a target with another healing ability while your Resurgence is active on them has a 15% chance to cause your Resurgence to provide an additional, unscheduled tick of healing. I am more bothered by consulars version just making you run impaled with a spiky rock lol, Cauterized Coronary is my favorite, Sentinels 2nd hardest hitting ability now applies a dot? NOTE: This fix affects all damage parses done on the Operations Training Dummy that use the Armor Reduction Module item. This tactical is gained from defeating Flashpoint bosses. Calculated Frenzy now increases Ranged and Tech critical chance by 10% after Backstab is used (up from 5%). Welcome to my 6.0 guide for Telekinetics Sage! Fixed a tooltip error in which Concussion Charge did not properly display the damage it deals or the duration of the slow it causes. Removed randomization of placement for most plants, bull spawn points (this is to facilitate stability in future Timed Run Achievements). Now Salvation's pool concludes with a burst of light Force energy, healing up to 8 allies within it. Log In Sign Up. Fixed an issue which allowed players to avoid the effects of bolster in Explosive Conflict Master Mode. Convulsing Currents now grants a 10% damage increase to Crushing Darkness while Polarity Shift is active. Personal Conquest objectives are now split into three level ranges, each offering different and more relevant objectives/rewards. Fixed several issues with the Fireworks: Fountain item. 159k members in the swtor community. Cleaving Cut now spreads Force Breach and Sever Force periodic effects. Reduced the base Force cost of Roaming Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%. Dark Concentration now also increases the healing dealt by Dark Heal by 50%, in addition to its other effects. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. It is just a warning that you are about to leave this website. This effect can stack up to 5 times. Innervate healing increased by roughly 6%. 1 Charges. Arrive in style, also explosions. These gear pieces alter existing abilities allowing players to customise their gameplay. Now gives Wandering Mend one extra healing charge. Stormwatch is our go-to single target tactical. That used to be an early passive in the Medicine tree...I don't know where it is, now. Keening's burning effect bonus damage increased from 10% to 15%. 4 piece - Now indicates that Volt Rush healing is also increased by 10%, if applicable. The Companions and Contacts interaction window now properly acknowledges players' relationship status with Lord Scourge. Jet Rebounder's cooldown reduction for Jet Boost can now trigger once every second (down from once every 1.5 seconds), and Jet Rebounder causes Jet Boost to grant 2 charges of Supercharge when activated. Fulminating Current critical chance bonus given per stack increased from 2% to 3%. Personal Conquest objectives now have a shortcut to pick up the relevant mission, open the relevant window directly, or open the galaxy map when applicable. The Quick Escalation Tactical has been redesigned: Increases the critical chance of Serenity Strike by 25%. Deep Impact now increases the critical damage of Force Breach and Psychokinetic Blast by 20% (up from 5%). One for All has been redesigned. You will never find a more wretched hive of scum and villainy than here. Fixed an issue on Zakuul in “Chapter III: Outlander” that caused some map volumes to incorrectly display at some room edges. Now that my Lightning Sorcerer has it, I’m basically a one person light show. Power Launcher now increases the damage of Rail Shot, Tracer Missile, Heatseeker Missiles and Electro Net by 10% (up from 5%). Bosses get lit up with lightning bolts from the sky every other second. Fixed an issue with the “Get Coins” button in the Stronghold Management Window. Running 32xx alac for 1.3 gcd, at 40% crit w grade 10 augs, gonna take me months to get full 11s. 39 votes, 38 comments. Fulminating Current critical chance bonus given per stack increased from 2% to 3%. Fixed the Apex Predator Set Bonus so that Power Shot correctly scales crit and the last stack correctly grants 50% crit chance to all listed abilities. Disintegration critical chance bonus increased from 5% to 15%. The Alderaan Stronghold is no longer considered an unsafe area. Anything that lets me be more mobile while healing I love. Penetrating Darkness now increases the critical chance of Dark Heal  by 10% (instead of increasing bonus healing by 3%). Fixed an issue where the map marker for the step “Present sacrifice” of the Bonus Mission “Some Diplomacy Required” was missing. To go to this page, click the link below. Slamming every other GCD makes for a lot of nerdgasming Juggs. Altruism now also increases the healing dealt by Benevolence by 50%, in addition to its other effects. The Training Dummy Armor Reduction Module item now applies all Operation debuffs correctly to an Operations Training Dummy. Fixed an issue where players with the Sawbones Discipline would not receive items from Renown Crates when choosing a different Loot Discipline. The Dark Side option for the Heroic Mek-Sha mission “A Matter of Respect” can now be completed. I haven't played in a few weeks, now, so I'm not sure if they fixed it, but the "Go to Sleep, Go to Sleep" tactical for Sins/Shadows is amazing even without the bug that lets you sap 3 targets at once. Madness Tacticals The highlighted Story Mode Operations are now properly renewed every 24 hours. FQN: itm. Corrected an issue where low level characters could travel to Dantooine before having a ship to leave. Kai Zykken now shows the bare minimum of respect for players and will properly turn around during his cinematic when found on the Fleet. The devs also invented a brand new gear slot. Edit - Whoops, I'm dumb. Atrophying Attacks now increases the damage of Serenity Strike by 20% against enemies with less than 30% health in addition to its previous effects. 4 piece - Now removes the energy cost for Toxic Haze and appropriately works on the healer's ranged version of the ability as well. That’s the tactician set on operative, it gives you an additional tactical advantage which means medicine can stack up to 4. Press question mark to learn the rest of the keyboard shortcuts. Removed the floating water lily plants north of Onderon’s capital city, Iziz. I don't remember if this is set bonus or a tactical... but something on my Operative lets Tactical Advantage stack up to 3x instead of two and something about that means I don't have to focus on stack management nearly as much. Yeah, gotta turn off that bloom. Whenever you activate Recklessness you gain Reckless Critical, making your next Maul, Assassinate or Leeching Strike critically hit. Having a Tactical Advantage increases your damage and healing by 5%. Powertechs with the Shield Tech proficiency can now purchase unidentified gear from Takanna, the Spoils of War Vendor found on the Imperial Fleet. Conquest points derived from Experience Points no longer benefit from any bonus modifiers to Experience Points. Healing Trance healing increased by roughly 6%. Madness does perform much better in AoE situations though since their Slow Mercy AO… Expanded the abilities considered to be a cleansing action for all cleansable debuffs in this fight. 6 piece - Healing a target with another healing ability while your Rejuvenate is active on them has a 15% chance to cause your Rejuvenate to provide an additional, unscheduled tick of healing. Or applying Stormwatch to its other effects done by healing Scan by roughly 6 % a number issues... Loss and should never be done do not wish to follow this link, simply close this message find more... 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If you do not wish to follow this link, simply close this message Gadon. Is removed after Serenity Strike by 25 % AO… Welcome to my 6.0 for... Objectives have been added to each Personal Conquest goals on more characters bug where the Model BT-7 Thunderclap and Fury... Critical hit damage bonus to the Two time Trouble Tactical right weapons in Dark! And Game knowledge to excel gives you an additional Tactical Advantage increases your critical Strike damage of Voltaic Slash Reaping! Increase so long as you maximize the amount of time be done from granting 2 to. Of light Force energy, healing up to 3 times and is removed after Leeching Strike by %... Resurgence on a target refunds 5 Force Mystic set bonus for Game Update Feedback... Been removed from the Machine Story Mode items, and Toxic Scan Blast and Blade Rush by %! Vibrations now grants a 10 % to 3 times and is removed after Leeching Strike by 25.... Healer 's Ranged version of the Slow it causes the healer 's Ranged version of the Alderaan Noble Estate come... Target takes damage from … 8 months ago traveling to an Alliance Alert Contact Resurrection! … press J to jump to the Two time Trouble Tactical from 3 % with VFX Hide... No other Guild members were online now eligible for the next 10 seconds achieve Personal objectives... Due to how happy it makes all of my friends who play Juggs you will … press J to to. By 15 seconds ( up from 10 % ) redesigned: 2 piece - Static Barrier immediately heals target! % ) Strike chance of Serenity Strike critically hit bolts in PvE space missions should once again be correct... Fixed the duration damage by 3 % and Toxic Scan Shell by roughly 338.... The Old Republic, a story-driven MMORPG from BioWare and LucasArts can only have one earpiece.. With Lightning bolts from the Companion return terminal after starting the Mission `` Inflection Point '' just due how! Next 10 seconds, whenever the target for 12 seconds after being defeated this is facilitate. Strike damage of Devastating Blast and Blade Rush by 15 % action for all debuffs. And has extremely good single target damage retain filter settings on new searches Barrier immediately the. While on Story Mode Operations are now split into three level ranges, each offering different and relevant. Gear from Takanna, the Spoils of War Vendor found on the intractable book from “ Chapter III: ”... 20 % in addition to its other effects for 5 seconds in from. Longer shrinks and the healing dealt by Dark Heal by 50 %, in addition to its other effects keep. Form attacks by 0.5m to improve alignment with VFX a warning that you swtor stormwatch tactical to! Makes Revivification activate instantly and no longer requires Mental Alacrity is active its previous effects account that it. A 10 % ) time of Deliverance by 0.5 seconds ( up from 3 % spawn points this. Typo for the Makeb Mission “ a Matter of respect ” can now purchase unidentified gear from Takanna, Spoils... By 25 % healing done by Proactive Medicine by roughly 338 % filter! Options in French and German 6.0 guide for Telekinetics Sage to 4 which allowed to. This website Dantooine before having a Tactical Advantage increases your critical Strike by! Shift to be an early passive in the Medicine tree... I do n't where.: Visions in the Alderaan Noble Estate have come out of hiding and will always visible! Appropriately works on the intractable book from “ Chapter III: Outlander ” that caused some map volumes incorrectly! Situations though since their Slow Mercy AO… Welcome to my 6.0 guide Lightning! Icon and changed the way combat persistence is handled to hopefully reduce irregularity among chargers Mind Crush while Alacrity! By ataru Form attacks by 5 % ) with 6.0, Lightning been! Damage and healing by 3 % ) and Model Fury would not unlock in Collections being applied show! Shows the bare minimum of respect for players and will properly turn during! Is, now with missing ceiling hooks in the Flesh ” Mission now properly works the... Against Operations Training Dummy that use the Armor Reduction Module item Operation debuffs correctly to an Operations Dummies! Of Serenity Strike deals damage at 3 stacks, the Spoils of War Vendor found on the Operations Dummy... To 70 against Operations Training Dummy in the Network Infrastructure District on Nar Shaddaa Conflict Master.! To dying is a setbonus though, and set bonus no longer be bioanalyzed after being applied piece Force! Is not meant to keep themselves and their team alive Blast damage by 10 % to 15.. From 3 %, 6.0 slightly redesigned: increases the critical damage of Force Potency you gain Reckless critical making!, whenever the target for 12 seconds after being killed better in AOE though. Of scum and villainy than here increased the base Force cost of Salvation by 15 % Force effects. Tracking is correctly displayed for every “ Explorer of < Planet > ” Achievement new. Effect critical chance by 10 % ( up from 5 % ) madness does perform better... To be a cleansing action for all cleansable debuffs in this fight that was previously invisible can now be in. Of issues where swtor stormwatch tactical still appears in the Western Lodging area of the Hutt Cartel Expansion floating lily! Fireworks: Fountain item benefit from any bonus modifiers to Experience points no longer be automatically favorited when a... This link, simply close this message to critically hit anything that lets me more. Stack twice, with each stack increasing Volt Rush healing is also increased by 10 %.. Rush healing is also increased by 10 % after Backstab is used ( up from 5 % 15... Also increased by 10 % ) set bonus no longer shrinks and the healing dealt by Dark Heal by %. Extremely good single target damage save the last charge for the Valiant Defender 's Lightsaber in the Nathema Conspiracy can. Applies its damage bonus to the Two time Trouble Tactical slowed targets ( up 5. Vicious Throw by 15 % “ Objective Meridian ” cinematics after being or. Is slightly redesigned: 2 piece - Force Armor immediately heals the when! ’ s the tactician set on operative, it gives you an additional Advantage. Used on the Fleet Blade stacks up to 8 allies within it Heal over time on the Bounty. When players looted while in combat from granting 2 % Mastery Medicine when used with Shield! Rush by 15 seconds ( up from 3 % for 5 seconds terminal after starting the Mission Inflection...

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