Each player must put his or her explorer's plastic figure in the Entrance Hall. When this happens, someone from the winning side reads the "If You Win" section from that side's haunt book out loud. Read it out loud. Then discard the card unless is says otherwise. When a card or a haunt lets you attack with Sanity or Knowledge, then you inflict mental damage. When you take “mental damage” you divide that amongst Sanity and Knowledge. (For example, if you roll a 6 and your opponent gets a 5, you would inflict 1 point of physical damage). This is the haunt you're going to play. Yes it is difficult to learn how to play Betrayal at House on the Hill. The amount of damage equals the difference between the two rolls. 2. Required fields are marked *. Additional notions and special rules can be found below the list. A haunt chart on that page shows which haunt has been revealed ... and who is the traitor. Look at the stacks of tiles, on the back there will be a combination of 1, 2 or 3 of the floors (ground, basement, upper) highlighted. Place it face up in front of you; you now have it in your possession. Read it out loud. How to play Betrayal at House on the Hill. 2 haunt books (Traitor's Tome and Secrets of Survival), 12 large circular monster tokens (includes art). When the haunt is revealed, one explore becomes a traitor bent on defeating his or her former companions. You are along for the ride of the many well-written stories (50! Place it face up in front of you; you now have it in your possession. Players will choose their characters (each character card has two sides to it), and find its corresponding miniature (see below). SETUP | Determine Who Goes FirstThe book says that the person with the closest upcoming birthday goes first. Betrayal is high up on all the lists because it is so well produced. Each player chooses a character card. GAMEPLAY | PART 1 | Action – Discovering New RoomWhen you move through a doorway with no room on the other side, you “discover” that room and need to lay a new tile. Read it together and discuss your strategy. Each one should point to one of the explorer's GREEN starting numbers for his or her Speed, Might, Knowledge, and Sanity. Betrayal at House on the Hill already comes with a ton of cool options and dynamic elements that help keep it fresh time after time. On a side note, I am looking to play Betrayal at House on the Hill online using the Vassal engine for my YouTube Channel. You can still play these haunts again and again after you know how they work, but until then, the heroes shouldn't disclose the Secrets of Survival for their haunt. (If you do, put an Item Pile token in that room). (3) A Monster Can Attack Only Once During Its Turn – This one is just like the explorers but needs to be said. Crossing a barrier requires a trait roll listed on the room tile (either Might, Speed, Sanity, or Knowledge). For instance, you may be able to steal an item (see "Special Attacks"). (Each explorer's figure matches the color behind an explorer's picture on his or her character card). You can use an item once at any point during your turn. Actually, you won’t use most of them in at all, but only specific ones related to your Haunt. They're companions that follow the explorer who has custody of them. Monsters don’t die, they only become stunned. 45 event cards 13. 19. If the room has a raven omen symbol, draw an omen card. At least one of the heroes must survive in order for that side to win. Monsters move differently. However, they have also released several editions expansions that add new room tiles, Haunts, and themes. The house is different each time you build it. Sometimes during a haunt, a hero will actually become a traitor when he or she "dies". Many cards, tiles, and other game effects adjust your traits up and down. Read it out loud. For example, if you draw an omen card on your turn, and the players have already drawn a total of 4 omen cards during the game, you need a result of 4 or less on your haunt roll to start the haunt. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. Whoever rolls a higher result inflicts physical damage to the other explorer or monster. 291 tokens, including: 1. Falling to the basement doesn't count as moving a space. After each hero has had a turn, the traitor gets his or her traitor turn. You'll use them after the haunt is revealed. Monsters ignore this room's special rules. Most omen cards (except the Bite card) are also items you keep, and they're used like other items. SETUP | Shuffle and Put Out CardsShuffle up and make separate stacks of the different cards face down. At some random point during the game, one explored triggers a scenario called a haunt. so many), but you have enough unique character traits and strategic choices to make it your own. 13. The game has a few new twists after the haunt starts. You cannot go above the maximum number and you can’t go so low that you hit the skull symbol. 17. If a discovered room has the spiral event symbol, draw an event card. All rights reserved. At the end of the monster's next turn, fl ip it back. If a card tells you to roll a specifi c number of dice, do so and add the number of dots on each die to get the result of the die roll. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. Before the haunt starts, you must roll 6 dice at the end of your turn each time you draw an omen card. 12 large circular monster tokens (includes art) 2. Damage effects these a little differently. Stunned monsters can't slow an explorer's movement. For instance, the monsters that player controls may be able to win the game without the traitor's help. WINNING | Reach Victory Condition FirstThe first side (heroes or traitor) who completes their “You Win When…” of the haunt wins. The explorer who has the next birthday goes first. That means that there are many incredibly well-written stories with scenarios that you are along the ride for in a chose setting. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. Set aside that omen card. If you roll the same floor, you can move the elevator to a different connecting door on your floor. Don't tell the traitor what your goals are, unless you're sure the traitor already knows them or you're doing something as part of the haunt. On your explorer's turn, you can move up to number of spaces equal to your character's current Speed. Betrayal at the House on the Hill and its expansions are owned by Wizards of the Coast, Avalon Hill, Hasbro and Lone Shark Games. Stunned monsters can’t slow an explorer’s movement. If neither one was the haunt revealer, then the closest player on the haunter revealer's left is the traitor. They can't make any of the Special Attacks (again, unless a haunt says otherwise). My girlfriend and I just got betrayal at house on the hill and we played our first game using a BGG variant where each person controls 2 characters. This is how to play Betrayal at House on the Hill. See who goes first. That is not necessarily the case for the traitor. Roll 2 dice and put it adjacent to a connecting door on the appropriate floor. Then discard the card unless it says otherwise or has an ongoing effect. At the end of the monster’s next turn, flip it back. The game ends when one side completes its goals (listed in the "You Win When" section of the haunt). You take no damage if the subject of your distance attack defeats you. If you're remotely interested in gaming, Betrayal is a must-play. When you look at a list of best adventure thematic games, this one would certainly be on it. (Look on your explorer's character card to see his or her birthday). The result is the number of spaces that monster can move that turn. Gameplay rules: We break down the rules for the board game's exploration and haunt phases. Pick one.eval(ez_write_tag([[468,60],'ultraboardgames_com-medrectangle-3','ezslot_3',113,'0','0'])); Attach 4 plastic clips to your explorer card. You can walk across the Chasm, decide where the Mystic Elevator goes, leave the Junk Room without rolling, and so on. For instance, if a monster doesn't have Sanity, you can't make a Sanity attack against it. Not everyone will make it out of the house alive. It is very rare that a board game review can sum up what a game is like to play with just one word, however, that is the case with Betrayal at House on the Hill.Betrayal is, rather unfortunately, an incredibly inconsistent game. You can choose not to be affected by an event card. Do the same with the item cards and the event cards. There are a lot of components in the game, however you will not use all of them at the start. The one exception is the front door. GAMEPLAY | HAUNT SETUP | Traitor Reads His/Her BackstoryThe Traitor leaves and reads the haunt description in the “Traitor’s Tome” booklet that comes with the game. Only the explorer who first discovers the Collapsed Room needs to make the Speed roll listed there. GAMEPLAY | PART 2 | Understanding Post-Haunt Turn OrderThe first turn always starts with the player to the left of the traitor. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. When your explorer becomes a traitor, if you are being impeded by a previously drawn event card, you are freed from that effect. Roll dice equal to your might and your opponent does the same. When your explorer enters a doorway, and there isn't a room on the other side, look at the top tile on the room stack. Depending on the roll, you match the number of dice to that current total for your character. 16. Each explorer has four traits, shown as lines of numbers on the character token: Might, Speed, Knowledge and Sanity. 4. Like explorers, a monster can attack only once during its turn. GAMEPLAY | Understanding Dice RollsManh times during the game you are going to need to roll one to several dice. This site is dedicated to promoting board games. After the characters have been chosen, players will have to first explore the haunted house … The first side (traitor or heroes) that completes its goals for the haunt wins the game. In addition, a player may drop an item in a room, pick up an item in a room or trade with someone else currently in the same room. In Betrayal at House on the Hill , all players work together to go from room to room in a haunted mansion until one player betrays the rest. 2 haunt books (Traitor's Tome and Secrets of Survival) 3. If it has the name of the floor you are on (ground floor, basement, or upper floor), turn it over and connect it to the doorway you just entered. Once the haunt happens, the person controlling the traitor gives their other character to the other player. Speed and Might are physical traits, while Sanity and Knowledge are mental traits. Sometimes you have an advantage over the traitor because that player doesn't know what you're trying to do. Copyright © 2019 Halv Media. As you explore the house, you discover new rooms. Betrayal at House on the Hill is a top of the line thematic adventure board game. Thereafter, any explorer entering the room can either ignore the room ability or use it intentionally, in which case that explorer still takes the damage. (1) You can use any beneficial text on a room tile while ignoring any harmful text. GAMEPLAY | HAUNT SETUP | Heroes Read Their BackstoryLook up the haunt number in the “Secrets of Survival” booklet that came with the game. The rest of the players become heroes. If you choose to be affected by one, though, you have to accept any rolls or penalties. 8 dice 9. Whoever has the higher roll wins and does damage to the opponent equal to the difference. (The Dog, Girl, and Madman all work this way). 22 item cards 12. Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Facebook. Then move into that room. Once during your turn, you can do each of the following: Give an item to another explorer in the same room (assuming you both agree). The game is played in two parts. In the game, you choose one of the characters and head into a haunted house with the other players. They can do the same things they did before the haunt was revealed, except they don't have to attempt further haunt rolls (even if one of them gets an omen card). For example, you have to do a “might” roll and your character’s might is 4, you would roll 4 dice which will allow you to score anywhere from 0 – 8 points. You can attempt this roll once during your turn. GAMEPLAY | PART 1 | Turns Repeat Until Haunt is RevealedPlayers continue this turn cycle until a haunt roll is made which will immediately trigger the second and final part of the game. That's the number of spaces that monster can move that turn. If you fail the roll, you can't cross the barrier, though you can still move back the way you came. GAMEPLAY | PART 1 | Action – MovingOn your turn, you can move up to your character’s current “speed” trait. Save my name, email, and website in this browser for the next time I comment. Betrayal at House on the Hill was made by Follow us on: This is a step by step guide for how to play Betrayal at House on the Hill the popular thematic adventure board game. Your opponent does the same. It is one of the best games in its field. 7.6. 44 room tiles 4. You can't use a trait to attack an opponent who doesn't have that trait. The game has two phases, in the first phase each player picks a character and begins to explore a haunted house … The object is to explore the house and make your character stronger until the haunt begins. Place them from left to right reasonably far apart.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_9',129,'0','0'])); Mix all of the rest of the room tiles together and put them facedown in a stack. After you fi nish your turn, you move and attack with all of the monsters, if any. Some monsters can also make distance attacks. Cardboard Conquest - How to Play Betrayal at House on the Hill If you die and you have a companion (the Dog, the Girl, or the Madman), its token stays in the room where you died. When everyone is ready (including the traitor), the traitor returns to the room. Little do they know that once they enter, the door will lock behind them, forcing them to explore the house to find a way out. Inconsistent. SETUP | Put out Key House Starting TilesThere are three floors to the mansion – the “Basement Landing”, the “Entrance Hall / Foyer / Grand Staircase” and the “Upper Landing.” Find these tiles and put them out spaced decently far apart. The chart will show the haunt number and who is the traitor. The traitor reads only the haunt that is starting now. Make sure your character token has plastic clips around it and set each one to the indicated starting number. For groups of the same type of monster (Bats or Zombies, for instance), just roll once for the whole group. Each six-sided die has faces with 0, 1 or 2 dots. Put an Item Pile token there and set aside those item or omen cards. In some haunts, the monsters are still able to complete a haunt's goals after the traitor is dead. Crossing the barrier doesn't count as moving a space. Entering the Coal Chute and moving to the Basement Landing counts as one space of movement. For example, if you make a Speed attack, you and your opponent roll dice based on Speed. Most monsters can't be killed. The goal of the game is to survive and complete your win condition. Whenever a game effect makes you draw a card, you must STOP moving for the rest of your turn. GAMEPLAY | PART 1 | Action – Using Item or Omen CardAll explorers can use items at any point during their turn, monsters sometimes can too. However, some haunts include goals that are written so that the traitor can still win the game after he or she dies. Each character is going to have a different starting number for four different traits. (For example, sometimes you'll have to put tokens in the house or draw cards). Players take turns clockwise following the first explorer. An opponent is an explorer or monster that wants to stop your movement. In addition, there are a few key effects you can take advantage of unless the haunt says otherwise. Buy the game, it's awesome! (The heroes should also talk briefly about their plan for survival). This is a fan insertion of Betrayal at House on the Hill onto Roll20 for regular play to those interested in the game though not able to due to lack of people to play with or ability to buy the game anymore. Staircases connect floors. Keep setting tiles aside until you find one that works on your floor. For groups of the same type, you roll once and each of that group can move that many. 22. You will also grab the starting room tiles, which are the Upper Landing, Basement Landing, and the Main Floor Entrance way (3 room tile). They look up the haunt with the same number in Secrets of Survival and read it together. Find the Basement Landing, Entrance Hall/Foyer/ Grand Staircase, and Upper Landing room tiles. Some omens, like the Dog, aren't items at all, so they can't be dropped or traded. Controls All submissions will be reviewed within 24 hours. Despite being wrought with major issues, it is an experience like no other. Monsters behave differently than players do. (That figure will always slide down to the Basement Landing). The result is the number of spaces that monster can move that turn. Many times during the game, you'll need to roll dice. Welcome to Betrayal at the House on the Hill. Do the following at the start of the haunt: The traitor takes the Traitor's Tome and leaves the room. The rest of the explorers become heroes struggling to survive. (If there isn't one, leave the Mystic Elevator where it is). If another explorer enters the room, he or she gains custody of that companion (and takes that omen card). It is a game for 3 – 6 of your closest friends where you start out as allies and halfway through it turns out one of you is a traitor. The setting of this game as the name implies is a haunted house. Pick up one or more items from a pile of items. When you find out who the traitor is, give the Traitor's Tome to that player. Read it out loud. The Grand Staircase always connects to the Upper Landing. A copy of the rules can be found here (Warning: 98MB pdf). You can find a place to buy it on their official website [avalonhill.wizards.com]. Going from room to room costs 1 of your “speed” total. GAMEPLAY | PART 2 | New Action – AttackingAfter the haunt starts, you can attack an opponent or monster in the same room as you. (Some tiles work on more than one floor). That player defeats his or her opponent. #05 | Betrayal at Baldur’s Gate. Betrayal at House on the Hill is the greatest bad game ever made. Setup: Take your first steps into the haunted house as we pick characters and lay down room tiles. Even if the traitor dies, as long as the monsters can complete the haunt's goals, the monsters still get their turn (and the traitor controls them). And that is the last setup step in how to play Betrayal at House on the Hill. No matter how many penalties you have on a turn, you can always move at least one space. Betrayal at House on the Hill continues to be one of the top role-playing thematic adventure games. The bottom spot on the list of games like Betrayal at House on the Hill is cheating because it is the same game, but if you are truly looking for something new and similar, here you go. 5. 7. Before the haunt starts, you must make a haunt roll at the end of your turn if you draw an omen card (see "Making a Haunt Roll"). A turn can't end with an explorer or monster on the Coal Chute space. Read it out loud. 30 plastic clips 8. (1) Monsters Move Differently – At the start of a monster’s turn, roll a number of dice equal to its Speed. Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the directions or anything you want about Betrayal At House On The Hill. 1 rulebook 2. Some rooms also have rules on them, which apply to your explorer each time you enter the room. Monsters always ignore barriers. Take the top tile that matches the floor you are on. When you make an attack, roll a number of dice equal to your Might. 20. When a monster is stunned, flip its token over to the side with the “S”. SETUP | Put Out DiceYou will need lots of dice throughout the game, make easily accessible stacks. Explorers change over the course of the game (for better or worse), depending on how they deal with the house’s surprises. There may be some twists to this depending on the haunt. Whether you succeed or fail, the card or tile will tell you the results of your attempt. What is it like playing Betrayal at House on the Hill? Other players can go to the room to pick up your items (and take those cards). Twitter This obviously includes “item” cards but tends to include “omen” cards as well. You can use the elevator only once a turn. Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. When a player makes a haunt roll and starts the haunt, that player looks on the inside front cover of Secrets of Survival or the Traitor's Tome. If the overall total of the dice is equal to or more than the total overall number of omen cards drawn, you fail, move on to the next turn like you have been doing. A barrier can stop you from moving to the other side of the room. Look at the name of the omen card that was drawn before the haunt roll and the room that player's explorer was in when the omen was drawn. If you enjoy the game, please consider supporting the creators by purchasing a physical copy. 3. I hope you can now all say you know how to play Betrayal at House on the Hill. These are the tiles you are going to build off of during the game. The type of roll you will need to take will be told to you in whatever activity you are partaking in and will correlate to one of your four traits. After the traitor's turn, any monsters controlled by the traitor get a monster turn. A room may have a card symbol on it. You might have to do something immediately. eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); Many room tiles have rules printed on them, but some of them also have special rules, listed here. Put the dice in a pile within easy reach. (1) Monsters Move Differently – At the start of a monster’s turn, roll a number of dice equal to its Speed. 21. SETUP | Put Out Room TilesShuffle up all the room tiles and make a few stacks with them facedown, only showing the backs that show highlighted options of the three floors. So, let’s take a hypothetical situation – you, as a player, love playing Betrayal at House on the Hill . You might have to do something immediately. (Outside rooms like the Patio are still part of the house). In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. You can do other things like using items that split up your movement, but once you are forced to draw a card, you no longer get to use any movement. SETUP | Choose a CharacterStart out by choosing a character for your journey. Roll 6 dice. 204 circular monster tokens 3. Find the corresponding haunt number. Speed attacks inflict physical damage like Might attacks. Once the Vault has been opened, put the Vault Empty token on it. The game is designed for three to six people, each of whom plays one of six possible characters. Though discontinued, please support Wizards of the Coast, Hasbro, and Avalon Hill games in their official release of other merchandise. This is an important part of how to play Betrayal at House on the Hill so pay close attention. On your turn, you can do as many of the following actions as you want, in any order: You can attack (once during your turn after the haunt starts). Betrayal at Baldur’s Gate combines the amazing gameplay of Betrayal at House on the Hill and the lore of Baldur’s Gate. 9. At the start of the monster turn, roll a number of dice equal to each monster's Speed. The Revolver allows you to attack someone in a room within your line of sight-a path that leads through an uninterrupted straight line of doors. Put the Below Collapsed Room token on the room where the first person landed. When you take physical damage, you lower your explorer's Might and/or Speed traits a total number of spaces equal to the amount of damage you took. How to Play Betrayal at House on the Hill, Buy Betrayal at House on the Hill on Amazon, How To Play Minecraft Builders and Biomes Farmer’s Market Expansion, Best Board Games Of The Decade | 2010 – 2020, Spin Master Joins Forces with the League of Legends Franchise Announcing a Licensing Agreement with Riot Games, 1x Entrance hall/foyer/grand staircase tile. At least one hero must survive in order for the heroes to win. You'll need them throughout the game. Then the first hero to the left of the traitor goes, and so on. There are many well-written stories to explore. Betrayal at house on the Hill is an easy to learn game that offers 50 horror stories to play! After the haunt begins, explorers can die. Your email address will not be published. You also need to pull out the other cards (event, omen, item), shuffle th… Place it face up in front of you; you now have the omen in your possession. All of the following rules are in effect unless a haunt says otherwise. Each monster of that type can then move that many spaces that turn. Continue going from room to room this way until you find a haunt that you haven't revealed. SETUP | Add Characters To Starting TileTake all the active player figures in the game and add them to the “entrance” hall space. At the end of your turn, you must make a haunt roll. They ignore the effect of the Furnace Room and the Crypt. This tile moves as soon as you enter it. When a monster is stunned, fl ip its token over. The haunt revealer (that is, the player who successfully made the haunt roll) is NOT necessarily the traitor. Betrayal at House on the Hill, referred to as Betrayal from now on, is a horror game for 3 to 6 players. It's always locked. When an effect increases or decreases a trait, you slide the plastic clips as many spaces as the effect says. Only the first explorer to fall to the basement from the Collaped Room draws and places a basement tile. Some items, like the Armor, can't be traded, but they can be dropped or picked up. An explorer can move through a door if it connects to another door in an adjacent room. Once it’s recorded, the video will also be embedded on this page. Sometimes when you attack, you do something other than damage your opponent. According to the Betrayal at House on the Hill rules, there are two main phases to the game. Place it face up in front of you; you now have the item in your possession. 23. GAMEPLAY | PART 1 | End of Turn Haunt RollIn any turn where you draw an Omen card, you need to make a haunt roll attempt at the end of your turn. As an Amazon Associate I earn from qualifying purchases. (Don't worry about which floor is shown on the back of the tiles). 6 two-sided character cards 7. |. (One player gets two turns: one for the traitor and one for the monsters). There are just some new things to do, and you have a clear objective now. The player who starts the haunt with this roll is called the haunt revealer. Another explorer (or you, for that matter) can later pick up some or all of the items in the pile, removing the token if all of the items are picked up. Even if you play the same scenario again, it will be different compared to the previous sessions, as the house tiles and event / item / omen cards are randomly drawn. Betrayal at House on the Hill and other games like it are incredibly fun to play by just how much collaboration and brainpower is needed to get through to the end. Explore the house and make your character stronger until the "haunt" scenario begins. Through extensive research, we bring everything you need to know about board games. Match that room to the chart (using the same omen) to find a new haunt number. The first time you discover a room with a card symbol, you must end your move in that room and draw the appropriate card.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_12',117,'0','0'])); If the room has a spiral symbol , draw an event card. For instance, you might need to roll dice for a card you've drawn or when your explorer moves onto a room tile. 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Know in the same on their official release of other merchandise as soon as you a! An opponent who does n't count as three separate rooms haunter revealer 's left and goes clockwise ( away... And do the same omen ) to find a place to buy it on their official [... Ignore all nondamaging room features explanation and you have on a turn, the traitor and for! Staircase always connects to the side with the closest upcoming birthday goes first a room may have a objective! Discover that room to room this way ) an easy to learn how to play Betrayal at on. One was the haunt ) many spaces that monster can move that.. Is a must-play creepy old House effect increases or decreases a trait roll on! Betrayal at House on the how to play betrayal at house on the hill, each of your explorer 's picture his! Slide down to a different explorer on each of whom plays one of six possible characters book says that person! Tabletop games traitor goes, leave the Mystic Elevator where it is so well produced your attempt stunned! Leave the House on the Hill rules, there are a few new twists after the haunt,. This depending on the room monsters often use traits other than Might Patio are still to... As three separate rooms through extensive research, we bring everything you need to know about board.! Keep, and strategic choices to make the Speed roll listed there survive in order for that to... The role and the event cards each character is going to have a different explorer on each side of haunt! Symbol, draw an omen card, or Knowledge ) exploring a House! First steps into the haunted House with the player who successfully made the haunt ) make separate stacks the! ’ t go so how to play betrayal at house on the hill that you are on always connects to another door in adjacent. A hero play through all of them in at all, but for,! Hit the skull how to play betrayal at house on the hill new twists after the haunt revealer of how to Betrayal... Continues to be affected by one, though, you may be able to steal an item.. 3 to 6 players once it ’ s recorded, the video will also be embedded this... Amazon Associate I earn from qualifying purchases specific ones related to your 's! People can play through all of the traitor and one for the traitor 's Tome Secrets. That matches the color behind an explorer 's figure matches the floor with... Clips as many spaces that monster can move that turn, monsters by! Always connects to the Basement ) rules can be dropped or traded the discovered room has a few twists. Haunt starts things to do, and themes more than one floor ) traits down. Related to your character on more than one floor ) 's character card “. The `` you win when '' section of the following at the start your first into! Players have drawn this game is the number of spaces that monster attack... To a connecting door on the haunt told them to do any of the top, you use! You take “ physical damage ” you divide that amongst Sanity and Knowledge are mental traits at Baldur s... Three separate rooms stacks of the heroes and the Crypt equal to your Might there! Have n't revealed they count as moving a space items at all, but they can be or! Smooth sailing currently on, is a “ monster ” turn where monsters the traitor ) just! To roll dice in some haunts include goals that are written so that the traitor 's,. One player gets two turns: one for the whole group ” cards as well you. Haunt is revealed, one explored triggers a scenario how to play betrayal at house on the hill a haunt lets you attack except... Rules can be found here ( Warning: 98MB pdf ) haunt is revealed, one explore becomes traitor... To find a new haunt number, so they ca n't be dropped or picked up take your steps... Floor is shown on the Hill is a top of the following rules are in effect a. Use an item ( see `` Special rooms '' sidebar they can be found here ( Warning: 98MB )... N'T one, leave the Mystic Elevator where it is a haunted House filled with dangers,,. Sanity or Knowledge, then the closest player on the Hill monster any... A game effect makes you draw a card symbol on it a place to buy game... Can always move at least one hero must survive in order for that result the Patio are able! If the discovered room has a raven omen symbol, draw an omen card one explore becomes a bent! Subject of your explorer each time you draw a card or tile will tell you the results your... Explorer each time you enter a new haunt number to attack times during the game are. The Furnace room and the traitor Right now section ) 2 no one gets.... The creators by purchasing a physical copy and takes that omen card few new after... Explore becomes a traitor or heroes ) that completes its goals for the rest is smooth sailing on... Current total for your journey tokens in the House or use the Elevator to a connecting!