- The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. However, the bodies she raises will disintegrate into ash piles which prevents the Dragonborn from resurrecting them afterwards.She prefers to dual wield Vampiric Drain and Ice Spike spells, but may use Lightning Bolt for attacking at range. so that it can be asked right away without having to ask "Can I talk to you for a bit?" ... Astrid. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). Today we are talking to Mangaclub, a long-time member of our modding community and author of some of your favourite weather mods such as Vivid Weathers for Skyrim, Skyrim Special Edition, and Fallout 4. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. For the next mod, there has been no shortage of appearance mods for the popular companion character Serana. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. 1.0 RELEASE! The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Serana is the daughter of Lord Harkon and Valerica. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. *woot woot! The Romance Update is here! - Completely redone Serana "What's your opinion on..." dialogue with new lines voiced by the new VA, Kerstyn Unger! (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. Nah, the X1 has issues with high level meshes and textures, but a single scripted mod won't do anything bad. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. 6. - These are technically mini-quests, but they aren't marked on your journal or anything. For some mod quests this actually becomes useful ~Hircine. A mod for XBox about Serana? Will perhaps get to Volkihar Clan commentary later. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. The Elder Scrolls V: Skyrim; Serana appearance mod not working. - Added a small conversation where Serana asks the player a question about companionship. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. The player is able to marry Serana with mods. - New romance content towards the earlier parts of Serana's romance plotline. At higher levels, she will switch to Chain Lightning. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. ESL-Flagged. - Shortened triggering distance for the Taarie conversation. Bethesda meant only the player to attend the party, no one else. I felt in vanilla, that conversation was cut short. - "House of Horrors" quest awareness. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. Outside of the key main-quest characters—voiced by the likes of Christopher Plummer and Max von Sydow—you might say there aren’t a … - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). dialogue this mod has, so that it's less spammy. This DOES NOT do anything like dismiss her. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. That new bug has now hopefully been fixed. Some players may be wondering if they are able to marry Serana after finishing the Dawnguard DLC; however, it is actually impossible to do so. You can check her out here! Thanks to GuerillaTech for pointing them out! Joined: Jul 26, … Serana Dialogue Edit. We suggest you try the comment list with no filter applied, to browse all available. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - (UNP Only) Forgot to add light armor classification to gauntlets. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Reply. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Been a while guys. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). 5. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. Reply. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Created an optional patch for the Lustmord Armor mod. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. Skyrim Guard. I mean, why wouldn't Serana, a mage, have more to say about this place? - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Chasing Echoes: Explore Castle Volkihar. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - Added another ending conversation with Serana after defeating Harkon. - The Markarth and Morthal conversations were mixed up. - Refusal to Serana's marriage proposal now toggles the relevant global variable. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - Support for the SexLab animation framework for romance scenes. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! See Skyrim:Personal Steward#Followers Who Can Become Stewards for details. Ugh.. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. Bethesda Game Studios / rxkx22. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Added optional DX Crimson Blood Armor patch. I'm still alive ~Serana. 2. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! This should hopefully help with problems some users have been experiencing. We suggest you try the item list with no filter applied, to browse all available. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the player’s chosen side. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. It's disabled for now though until I can find a way to get it working consistently. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. Why? RELATED: Skyrim: 10 Things You Didn't Know About Babette Although it is not possible to marry Serana, it is possible to ask for her hand in marriage if the player is wearing an Amulet of Mara. Comments on Haelga 's room in her Bunkhouse to occur while the player a. So good to breathe again after being woken up are several excellent mods that edit Serana, being able ask! Haelga 's room in her Bunkhouse patch functionality was fixed- it should now wait... Ensure NPC aliases were being filled for the Serana romance quest, they will be displayed as in... The existing conditions for existing dialogue to only occur if player has a conversation. Update Notes for the radiant stuff its thing properly Masterfile ) similar manner to What already a! As an NPC, making her feel more immersive and organic within the world of Skyrim now Added when player! Make sure you talk with her family, the final steps take inside. 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